What Is Cyberlearning?

In this video produced by KQED, learn how new developments in computer-mediated learning can enhance educational experiences. Hear from experts, and explore three examples of cyberlearning: students learn about astronomy and game design in the Universe Quest project; students use remote scientific equipment to learn about radiation with the iLab Network; and students use handheld devices to play an augmented reality game from MIT and learn about climate change.

Video from Teachers' Domain, http://www.teachersdomain.org.
© 2011 KQED. All Rights Reserved.
Produced by KQED. Third party materials courtesy of Kemi Jona, Northwestern University. "Nautical Mile" composed by Chill Purpose.
Teachers' Domain Collection funded by National Science Foundation

 

Radioactivity iLab

In this video from Northwestern University Office of STEM Education Partnerships, learn about a remote online laboratory technology called iLab Central. Take a tour of the Radioactivity iLab, which investigates how distance affects the intensity of radiation. See a simulation that allows students to explore how a Geiger counter works and learn about the concepts involved. Learn how the program guides students through planning an experiment, making lab journal entries, watching a live webcam view of their experiment running at a laboratory in Australia, and completing data collection and analysis.

Video from Teachers' Domain, http://www.teachersdomain.org.
© 2011 KQED. All Rights Reserved.
Teachers' Domain Collection funded by National Science Foundation

 

MIT Augmented Reality Tool

In this video from MIT's Scheller Teacher Education Program, learn how augmented reality can be used to create novel learning experiences in STEM education. See how MIT's augmented reality authoring tool (MITAR), an application for building location-based games, can help students become more involved and engaged in learning. Timelab 2100, a game about the effects of global climate change, is featured as an example of how MITAR can be used.

Video from Teachers' Domain, http://www.teachersdomain.org.
© 2011 KQED. All Rights Reserved.
Teachers' Domain Collection funded by National Science Foundation

 

Lure of the Labyrinth

In this video adapted from Maryland Public Television, learn about an immersive digital game that develops the mathematical thinking skills used in pre-algebra. Created for middle school students, Lure of the Labyrinth presents players with a monster-inhabited world in which they must explore and solve mathematical puzzles to succeed. Find out how this serious game builds student understanding of fractions, proportions, variables and equations, and number and operations

Video from Teachers' Domain, http://www.teachersdomain.org.
© 2011 KQED. All Rights Reserved.
Teachers' Domain Collection funded by National Science Foundation

 

Conference on Cyberlearning Tools for STEM Education (CyTSE)
March 8-9, 2011, Berkeley, CA

Detailed Agenda and Session Information Now Available!

Click here to see the list of over 80 schools, universities, and STEM education organizations represented. 

Bringing together researchers, developers and K-12 STEM educators who want to use new cyberlearning tools to engage and educate the current net-savvy generation about science, technology, engineering, and mathematics (STEM)


We will hold “Cyberlearning Tools for STEM Education (CyTSE) Conference” immediately preceding the National Science Teachers Association (NSTA) conference. So, extend your stay and attend both!

 

Location

Claremont Hotel Club & Spa
41 Tunnel Road
Berkeley, CA 94705
Phone: (510) 843- 3000
Fax: (510) 848- 6208

Download Conference Flyer

Sponsors

Gold

Microsoft Research Connections

Silver

Pasco

Bronze

National Geographic Education
Safari Montage
Motorola Mobility Foundation